Art & development · The game is in development. Play the current build on its dedicated game site, or explore the artwork and studies below.
What is this?
Zeus’s Infinite Odyssey is my online multiplayer browser-game project. I’m developing it for Handshake’s Create a Multiplayer Game with OpenAI challenge.
I’m putting my heart, time and effort into this world—from its storm-filled landscapes to the characters, lore and ways to play together. This is a personal project I’m proud to share as it takes shape.
The game is in development. Play the current build on its dedicated game site, or explore the artwork and studies below.
Now the last gate stands. Three champions remain. The odyssey begins.
Act I begins at the Fallen Gate. Haven of Echoes is the sanctuary at the heart of these world concepts.
The last sanctuaryWorld and character conceptFallen GateWorld and character conceptHaven of EchoesWorld and character concept
Three champions remain
Red, purple and cyan define three distinct champion identities in the canon artwork.
Wrath · Aegis · OracleWorld and character concept
WrathCrimson armor and a red sword.
AegisPurple armor and a shield.
OracleCyan magic and a staff.
From art to original 3D
Original model and pose studies turn the painted designs into volume, held weapons and grounded movement.
WrathOriginal model / pose studyAegisOriginal model / pose study
Explore pose and grip studies
Wrath · Explore pose and grip studiesOriginal model / pose studyAegis · Explore pose and grip studiesOriginal model / pose studyWrath · From art to original 3DOriginal model / pose study
Wrath · walk studyAn in-place motion study from the original model views.
Creatures of Act I
Shade, Gate Sentinel and Crystal Spider have distinct silhouettes in the original creature studies. Contact poses, visibility and animation transitions are still being developed.
ShadeOriginal model / pose studyGate SentinelOriginal model / pose studyCrystal SpiderOriginal model / pose study